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Hi,I’d suggest different positions for Vertexes. As they are used in Chapter 3 now, the plane gets drawn “upside down” and UV coordinates are not logical compared to positions.Now the UV(0,0) gets mapped to vertex (-1,-1) bottom left corner, instead of (-1,1) top left corner. And plane is drawn counter clockwise instead of clockwise. This caused some headache before I noticed it
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